using UnityEngine;
using System.Collections;
public class SwitchCamera : MonoBehaviour {
public Camera camera1;
public Camera camera2;
void Start () {
camera1.enabled = true;
camera2.enabled = false;
}
void Update () {
if (Input.GetKeyDown("2"))
{
camera1.enabled = false;
camera2.enabled = true;
}
if (Input.GetKeyDown("1"))
{
camera1.enabled = true;
camera2.enabled = false;
}
}
}